Inventory
Every card is one concept a lesson teaches. The cards come from all 202 of those concepts. Each card has a suit, which is its course, a level, which is its lesson, and an ability, which is read off the concept itself. A loop card runs twice. A branch card bets on the question. The site rolls a rarity for each card. So a mythic is not a rarer concept. It is a rarer copy of one. Any card takes you to the lesson it came from.
Checking your packs
How the cards work
A card’s suit is its course. Its level is its lesson. Its ability comes from the concept on it, and it is what the card does in a boss fight. Extra copies of a card add 5 damage each, up to 15.
- MarkupHTML and CSS
- ScriptJavaScript
- EngineMake a Platformer
- Render3D on the Web
Structure42 cards
Opens the fight. Played in round 1, it hits twice as hard.
Style44 cards
Ignores the guard. A guarded round does not halve it.
Data62 cards
Adds up. It hits 10 harder for every card played before it.
Branch20 cards
All or nothing. A right answer triples the hit. A wrong answer halves it.
Loop13 cards
Runs twice. The second hit is half as strong.
Function17 cards
Returns a value. The next card you play hits 10 harder.
Debug3 cards
Prints a clue. One wrong answer is crossed out before you choose.
Random1 card
Rolls. It hits anywhere from half to double its power.